Ghost of Tsushima: Update 1.05 bringt neuen Lethal-Schwierigkeitsgrad und Textanpassungen



  • Ab sofort steht ein neues Update für das PlayStation-4-exklusive Action-Adventure Ghost of Tsushima zum Download bereit. Das Highlight von Patch 1.05 dürfte wohl der neue Schwierigkeitsgrad "Lethal" sein, der einige Besonderheiten mit sich bringt. So sind die Waffen der Gegner sehr viel gefährlicher, die Feinde gegen allgemein sehr viel aggressiver zu Werke und sie erkennen euch deutlich schneller.

    Außerdem gibt es mit dem "Low Intensity Combat" eine Variante des Kampfsystems, die etwas entspannter abläuft als die normale Version des Kampfgeschehens. Hinzu kommen einige nicht näher beschriebene Bug Fixes. Hier die Änderungen in der Übersicht:

    Patch Notes für Ghost of Tsushima v1.05:

    New difficulty level: Lethal

    Enemy weapons are more deadly, but Jin's katana is also more deadly
    Enemies are more aggressive in combat
    Enemies detect you faster
    Tighter Parry and Dodge windows
    Patch 1.05 will also include the following new options in the accessibility menu:

    Lower Intensity Combat

    Lower intensity mode is meant to maintain the heart and feel of Ghost of Tsushima combat while relaxing several timing-specific elements. Combat is less intense, giving you more time to react. Stealth settings are more forgiving, and enemies take longer to detect you.

    Most enemy attacks which are normally unblockable become blockable when Lower Intensity is enabled. Blocking with L1 will keep you safe from more attacks than standard combat, though some attacks must still be dodged.
    Enemies break off their attack combos after damaging you, giving you a chance to recover before the next wave of attacks. In addition, your heavy attacks will interrupt attacks from Brutes, giving you another way to stop their combos.
    Enemies will not attack you while you're using Resolve to heal
    Enemy awareness builds more slowly, giving you more time to recover after being spotted
    Text changes

    Large Text option: Increases text size of subtitles, mission objectives and interact prompts by 150% when enabled
    Added option to turn speaker name off when subtitles are enabled
    New subtitle text color options in addition to white: Yellow, Blue, Red, Green
    Patch 1.05 also includes additional bug fixes.


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