A New CFN Is Coming Your Way!

  • Demnächst, vermutlich anfang nächsten Monats, kommt ein größeres Update für SFV CFN, also das Multiplayer System, im Detail vollgende Änderungen werden kommen:

    Rage Quit Penalty System

    Back in December, we implemented an update to the Rage Quit System which displayed a special Player Profile Icon for the worst offenders and the most honorable players. These icons are working correctly now and matchmaking logic now takes into account your online behavior and frequent disconnectors will be matched with similar opponents.

    Ranked and Casual Match Loading Times

    We understand many players were not happy with the load times when entering online matches. There will now be a shorter transition when going into a Ranked or Casual Match.

    Battle Lounge Country Flags

    Country flags should now properly load in Battle Lounges, allowing players to locate competition in their region.

    Training Mode – User Settings Saved

    Training Mode settings are now saved and will carry over to the next time the mode is accessed.

    Matchmaking Improvements

    It should now take less time to find an opponent in online matches. We’ve also added logic which avoids frequently being matched with the same opponent repeatedly.

    Fighter Profile Stats

    More detailed stats will be tracked and presented on your Fighter Profile.

    Country / League Based Rankings

    Players will now be able to filter leaderboards based on Country or League.

    Friend Management System

    In addition to adding a player to your Favorites, you can now add Friends and follow them on CFN. You can now also Blacklist players.

    Interactive Timeline

    On the CFN home menu, a live feed of your Friends’ activities is presented on an interactive Timeline. Using the Timeline, you can immediately add a recent match to your Replay List, view a Fighter Profile, manage your Friends, and adjust Timeline display settings.

    In-Game Announcer Voice

    The in-game announcer will give you stats on both you and your opponent using data pulled from the server.

    Quelle ...

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