Hier ist Teil 3, dieser beinhaltet die zweite Hälfte des Spiels.
<<< Teil 2
=== 5.5 Hydrath's Castle ===
Orbs: 3
Talismans: 3
Secret Encounters: 2
Total Encounters: 11
You've finally made it to the castle! Now prepare yourself for the longest and
most difficult level in the game. Move forward until you reach the insignia on
the ground just in front of the door.
OBTAINING THE TORCH
Just like the castle in the original game, the inside of this castle is very
dark, and if you try going in the main entrance first you'll quickly find it's
too dark to get very far. So, you're going to need a source of light. If you
paid attention to the cinematic, you would have noticed there are enemies on
the roof. So, don't place the key on the insignia just yet (if you have already
done so, you can just take it off again), and instead climb the closed door up
to the roof. Once on the roof, you'll find Encounter 1. Dispatch the enemies
and head right. You'll soon find yourself indoors and without any light. You
need to carefully navigate your way through this almost pitch-black room,
because there are big pistons in here that pound the floor. Through the
blackness, you should be able to just see the particle effects of when the
pistons hit the ground, so use this as a guide to figure out where they are.
You'll soon enter another large room that looks like a foundry of some kind.
Make your way to the end of this room. Aarbron will grab the strange glowing
blue stone but won't be able to pull it free. It did however burn a symbol onto
his hand that means his fists will light up when he enters a dark area. Go
ahead and try it out by backtracking through the dark room with the pistons,
then continue retracing your steps back to the castle's main entrance.
Place the key on the insignia, then head on into the castle. You'll find
yourself in a room where you'll need to do some tricky platforming to get to
the other side. Making things harder are strange devices stuck to the floor and
walls that don't just do damage, but send you back to the start of this room if
you touch them for good measure. So you'll need to avoid touching them while
jumping, climbing and sliding through this room. Once you find your way through
you'll be in a small room with a glowing circle hanging from the ceiling, and a
prompt will tell you to press the block button to create more light. What you
need to do here is to press block and look at the shadow it creates on the back
wall. You need to line this shadow up with a corresponding part of the mural on
the back wall. This one is pretty easy, and once you get it right, the floor
underneath you will open up and you'll drop into the next area of the castle.
After dropping down, head to the left and run across the device in the next
room to activate it. This is a teleporter, although there are no other
locations to teleport to just yet. Make your way into the next room on the left
and you'll see a big wasp hive. You can't do anything here yet, but make a
mental note of it because you'll be coming back here. Head back to the right to
where you originally fell into this area, then drop down to the lower floor
where there is a blood pool. You'll run into an encounter down here...Encounter
7...wait, what? Yes, that's right, this is Encounter 7. Don't worry, you
haven't missed any...this level isn't exactly linear. Take out the enemies,
that include a new type that is only vulnerable on their bellies, then head
left.
TALISMAN 1
Drop down a couple of times and continue heading left, and you'll find where
Encounter 2 is. Defeat the enemies and keep heading left into the next room.
Here you'll find Encounter 3. Keep heading left until you emerge outside the
castle. Jump and grab hold of the wall on the left, climb to the top, then
jump onto the platform you see. You'll find the seal for this level's first
talisman here.
OBTAINING THE GUN
Jump back onto the wall, and slide down past the platform you originally
exited the castle from, and jump off onto the platform below it. You'll know
it's the right one because there's an enemy and a health pickup waiting for
you. Climb up and enter a lower floor of the castle. Run to the right and
you'll soon run across Encounter 4. Achieve a gold ranking or better in this
encounter to unlock Secret Encounter 5. It's going to be a little while before
you reach the secret encounter though so keep it in mind. Continue running
right and enter the next room. On top of a pedestal in the middle of this room,
you'll find the gun. The gun's ammo is basically your blood meter, so keep an
eye on that while you are firing.
Shoot the wall on the right side of this room to blast it open. Head in, climb
up the walls, take out the enemies on the way. You'll eventually find a switch.
Pull the switch but don't head up yet. Instead, backtrack back out to that
outside area again, jump onto the wall and slide down another floor. Jump onto
the platform and enter the castle again. While you are making your way through
this dark area, you'll find Encounter 6. Enter the next room and collect the
pickups if you want, taking note of the strange structure in here. Turn around
and go back to that outdoor area, this time climbing back up to the original
floor you entered this area from. Make your way to the right and you'll find
Encounter 5, the secret encounter you unlocked earlier. Now backtrack back out
to that outdoor area again, and slide all the way down to the bottom floor.
Here you'll find a dead end...or is it? No, it's not...shoot the wall to open a
passageway. Go inside and you'll find a teleporter and a switch. Pull the
switch and you'll open up previously inaccessible area of the castle. Now use
teleporter to teleport back to that room near the wasp hive.
Enter the wasp hive room and shoot the hive with your gun. Turns out the wasps
don't like that and some will start chasing you. Turn around and run back a
couple of rooms to the right to where a strange device that is designed to
attract wasps is. The wasps will fly into it, activating the device, which will
unlock one part of the big teleporter in the middle of the room. Return to the
wasp hive and shoot it again, this time leading the wasps across to the other
side of the room where another device is. Once this is activated, it'll open
passageways underneath you.
ORB 1
Before heading down there though, blast the wall to your right with your gun.
This allows you to enter a little alcove to break the first orb.
Now head downstairs, and slide down the wall of the grating that opened up
with the wasp device. Then head to the right and enter a new room where you'll
find strange floating eye things. They won't harm you unless you touch them,
which includes punching them. You're going to need to run through here as
quickly as you can soon though, so it's probably a good idea to shoot the eyes
that are most likely to be in your way. At the end of this room you'll find a
wasp device. Now backtrack back to the wasp hive, shoot it, then lead the wasps
down here to this device. This will open the gate at the end of the room. Enter
the gate, kill the enemies in here, then notice that this is another room where
you'll need to line shadows up with the mural on the back wall. You need to
line up one on each side. Once that's done, you'll activate one of the three
serpent eyes you'll need to activate. Step onto the teleporter on the right
side of this room and teleport back to the wasp hive.
ORB 2
Shoot the wasp hive and start running again. This time, when you reach the main
room with the big teleporter and the blood pool, head left. Drop down, then
keep heading down and left. The wasps will probably sting you a few times, but
keep going. Once you're at the bottom, keep heading left, leading the wasps
back through the room where you found the gun and out the other side. In the
next room, slide down the wall in the first gap in the floor you come to and
you'll be in a room you saw earlier with a wasp device in it. Once it's
activated, it'll open a gate on the right of the room. Enter it, collect the
pickups, and break the orb on top of the pedestal. Collect the pickups on the
other side of this room too, then head left, back out into that outdoor area
again. Drop to the bottom, go through the wall you blasted open earlier, and
teleport back to the wasp hive.
Head right, down to the bottom where the blood pool is, and keep going right,
this time jumping over the gap in the floor you slid down earlier. Keep moving
right into the next room, where you'll find another set of large pistons you'll
need to avoid. Make your way through this room and enter the next one, which is
another mural shadow puzzle. Kill the enemy in here and solve the puzzle -
again it's one shadow on each side of the room. This will activate the second
serpent eye and also open the gate on the right of the room.
Go through the gate and into the next room where you'll find strange eyes that
are moving up and down. This is actually the tail of an enemy that's waiting
to ambush you. You can either shoot the eyes, or time your run through them
(it's entirely possible just to run through them without being hit), and enter
the next room, which is yet another shadow mural puzzle. Kill the enemies in
here, then line up the shadows. This one is a bit different to the others
though as there's four shadows you need to align. Three of them can be aligned
from the floor as usual, but the fourth one can't. To line up the fourth one,
head into the door on the right side of the room, climb up the walls while
killing the enemies, until you find a new teleporter and a locked gate. Turn to
face the direction away from the gate (that is, the direction of the mural
room), and shoot the wall to blast it open. Jump through this opening and
you'll be in the mural room on a high alcove. From here, you can line up the
final shadow on the mural. This will activate the final serpent eye that will
open the path to the level's boss. You can totally go and fight the boss now if
you really want to, but we're not done exploring just yet.
TALISMAN 2
Teleport back to the wasp hive and head right. You'll see a message that other
doors have opened. Turn around and go back to the teleporter and teleport back
to the room you were just in, and you'll notice the gate next to the teleporter
is now open. Go on in and you'll find yourself in another room filled with
those annoying zappy mine things that send you back to the start of the room if
you touch them. Navigate through the room and enter the door on the other side.
Drop down and you'll find the seal for the next talisman on top of the pedestal
in the middle of the room. There's pickups and another teleporter on the right
side of this room, use the teleporter to return to the wasp hive.
ORB 3
This orb is the toughest to get. Head right and slide back down the gap that
you slid down earlier when activating one of the serpent eyes. You'll notice
a floor grating down here has now opened. So slide down here and head right
into the next room. As you are making your way through here, you'll find
Encounter 8. Keep going into the next room. Here you'll find some platforms to
jump across, and some pickups below them if you need them. Head through this
room and into the next, and you'll emerge in a room with windows in the walls
that let in some sunshine from outside. In the middle of this room is a switch
- don't push it yet though. Run past it and activate the teleporter then enter
the next room to familiarise yourself with your objective...you are going to
need to lead wasps all the way down here. Now go back to the switch and push
it. This will close the windows in this room and start a timer. You've got
absolutely no time to waste with this one - run to the teleporter on the right
and teleport back to the wasp hive. Shoot the hive then retrace your steps back
down here as fast as you can. You need to lead the wasps through the room with
the windows before the windows open again, because the sunlight kills them.
Even when this is executed perfectly, you'll barely make it to the wasp device
room in time, so you really can't be wasting ANY time here. When the wasp
device is activated, it will open a gate on the upper right side of the room.
Climb up the wall to enter the gate, and drop down into the next room. Push the
switch then keep going right, and you'll find Encounter 9. Achieve a gold or
better ranking here to unlock Secret Encounter 10. Once that's taken care of,
keep going right, climb up the wall and enter the next room. Shoot or dodge the
bouncing eye enemies and enter the next room to find the orb on top of a
pedestal waiting to be broken. Once again there are pickups and a teleporter on
the right side of this room, make sure you activate it before going back.
TALISMAN 3
Don't use the teleporter in this room though, instead backtrack by foot back to
the room where you fought Encounter 8. There was another switch on the right
side of this room we didn't push before, so push it now and it'll open a
circular grate in the floor. Slide down here (make sure you slide, it's a long
fall) and you'll find yourself in another room you'll need to navigate while
avoiding those annoying zappy mines. This one is the hardest of these rooms
and may take you several attempts to get through it. Once you manage to find
your way through it, enter the next room and it should look very familiar to
you by now, with the seal for the final talisman in this level on top of the
pedestal. Once again, grab the pickups and activate the teleporter on the right
side of the room.
You're almost done, hang in there! Remember the secret encounter you unlocked
in Encounter 9? Time to find it now. Use the teleporter here to teleport back
to that room with the windows you needed to run through earlier and head left.
You'll find Encounter 10 near the switch in the middle of this room. When
that's taken care of, teleport back to the wasp hive. Now we can finally tackle
the boss and finish this level. Make doubly sure you are done because once you
enter that large purple teleporter there's no turning back. Once you are sure,
head right and jump into the large purple teleporter. You'll find yourself in a
large room where that circular door with the serpent eyes was on the floor.
This is open now, so drop down.
BOSS: HYDRATH
The three headed dragon boss from the original game returns! Although in this
game he's not a dragon technically, he's a nine headed hydra that lost all but
three of his heads in a previous battle. You even kill him the same way as the
original game - by shooting your gun, although the method of doing that is
different. Start the battle by pulling the switch to spawn platforms above you
and taking shelter underneath a platform while he breathes fire at you, then
climb across the platforms from lowest to highest. On the highest one you'll
find a blood pool. Stand in the blood pool, pull out your gun and take aim at
one of his heads. Hit it enough times and the head will explode, with the neck
slumping to the ground. Hop off the platform quickly and attack the neck to
seal it so the head doesn't grow back. Pull the switch again and repeat the
process, although the layout of the platforms is different this time. You'll
have both remaining heads spitting fireballs at you now. Shoot one of them
until it explodes, then seal the wound. Push the switch and repeat the process
one last time. The platform layout will be different again but it's the same
process - get up to the blood pool, shoot the last remaining head then seal
the wound on the neck. Once you have achieved this - that's it! The Hydrath is
dead, and this level is FINALLY complete!
=== 5.6 Graveyard of the Fallen ===
Orbs: 2
Talismans: 2
Secret Encounters: 0
Total Encounters: 8
So Maletoth has stripped you of your powers, but a mysterious figure called The
Sentinel has saved you and dropped you off at the Graveyard of the Fallen. You
are here to reach out to the spirits of the lives Maletoth has taken and to
gain their collective strength to stop him, so let's get started. Keep in mind
that all of the enemies you encounter in this level are spirits, that do not
produce blood when you attack them! This leaves blood pools and your special
attack that gains blood as basically your only means of filling your blood
gauge. You'll also need to be extra careful because the spirit enemies dish out
double the damage of normal enemies!
Start the level by running right...and...keep running right for a very long
time until the cinematic plays that shows the decapitated heads mounted on
pikes. Move a little further right and you'll be able to interact with the
severed heads. You can do these in any order, but let's do it the most logical
way and go from first to last. Walk up to the female human's head and examine
it, and you'll be transported to a new area of the graveyard.
Run to the left and keep running until you reach Encounter 1. After the
encounter, keep running left and you'll find Encounter 2. After that, keep
running left, jump up onto the platform and approach the heads on pikes. The
human spirits will show up and offer their services to you, then you'll be
transported back to the main area of the graveyard.
Examine the second head now, which is a Dryad head and you'll be transported
off to a new area of the graveyard again.
TALISMAN 1
Don't head right yet. Instead, head left and you'll find the talisman seal.
Now go right. Avoid the big hands that pop up out of the ground and try to grab
you as you go. You'll eventually find Encounter 4 (don't worry, we haven't
missed Encounter 3). Keep going right and you'll find a tall wall. Climb up
and drop off the other side. Keep moving right while avoiding the ball things -
they will hurt if they explode on you - and you'll eventually find another set
of heads on pikes. Now the dryad spirits will offer themselves to you, then
you'll be returned to the main area of the graveyard.
Time to examine the next head, which is the head of a Myrdog. Do so, and once
again you are transported to another area of the graveyard.
ORB 1
Head left and drop down a couple of floors. Keep running to the left and climb
up the wall at the end of the path. Run left a little further and break the
orb.
Once you've got the orb, head back to the position you started this section in.
Head left again except this time you're going to need to do some platforming.
Start jumping across the platforms until a message appears on screen telling
you that you can grab walls while falling. That's a hint on what to do here,
although it's still not immediately obvious. What you need to do is simply run
off the left side of the platform you are standing on and hold X while you are
falling and holding left and you should grab the wall close to the bottom.
Once you've grabbed hold of the wall, climb up until you reach the platform at
the top, then jump off the left side again and keep heading left. You'll
eventually find Encounter 8 (again, don't worry, we'll get to all of the
encounters). After the encounter, keep heading left and you'll find another set
of heads on pikes. The myrdog spirit shows up and pledges his allegiance, then
you are transported back to the main area of the graveyard.
You know the drill by now...examine the next head, which is the head of a
Troglodtye, and be transported to a new area.
TALISMAN 2
Start this new section by running to the right. When you reach the chasm, jump
over the first gap, and then slide down the wall on the right side of the short
platform you are standing on to find the seal.
ORB 2
Climb back up the wall then start making your way down the chasm, jumping to
walls and sliding down as you go. As you are making your way down, the orb will
be to your left. You'll need to jump to a platform after a gap in the wall you
are sliding down, then drop down a bit to reach it.
Climb back up and continue your journey to the bottom of the chasm. Once you
are the bottom, your torch will activate. Head right and you'll find Encounter
7. After the fight, keep heading right and you'll find another set of heads on
pikes. Before you get too close to them though, check out the big gargoyle
statue holding the glowing ball. This is another nod to the original game,
where you needed to collect a blue orb from a gargoyle statue to gain a weapon
to beat a boss. You can't collect this orb in this game (nor do you need to),
but you CAN shoot it. Eventually it'll turn red and some stuff will light up
in the background, scoring you some more points. Now approach the heads, gain
the help of the troglodytes, and get transported back to the graveyard's main
area.
Four portal seals broken, two to go. Approach the next head - the head of a
Helfa-Nos - and examine it to be transported to a new area.
You're going to love this area - it's another area filled with zappy mines that
warp you back to the start if you touch them...woohoo! Carefully make your way
through this area while avoiding the mines...which honestly isn't too hard as
long as you don't miss a jump. Keep heading left and you'll find Encounter 3.
After the fight, continue left into a dark area where your torches will
activate, and keep going until you find the heads on pikes. You'll gain the
help of the helfa-nos spirit, then be transported back to the main area.
Alright...last one. Examine the final head, which is the head of a Moroc, and
be transported to the final area.
Head right and almost immediately you'll hit Encounter 5. Keep heading right
while avoiding the spike traps on the ground and on the walls (you'll need to
climb up a wall and slide down the other side while avoiding spikes). You'll
pass another Ifrit statue in the background (don't worry, this one won't come
to life) and before too long you'll fight Encounter 6. Once that's taken care
of, you'll find the final set of heads on pikes, and gain the support of the
moroc spirits.
Once you are transported back to the main area, there's one last thing you
might want to do before finishing this level. Head back to the very first head
on a pike that you passed - this was before the six heads you just interacted
with. Go back and examine it - this is actually the head of Aarbron's father.
Run to the left once you are transported to trigger a hidden cinematic with
the spirit of Aarbron's father. Now feel free to approach the portal and watch
the cinematic - one last spirit gives her power to you, an unlikely ally in the
Dryad Queen. Now that you are powered up again, that's the end of this level.
Time to take on Maletoth!
=== 5.7 The Crystal Lava Fields ===
Orbs: 0
Talismans: 0
Secret Encounters: 0
Total Encounters: 1
This is it, the final hurdle. It's time to end Maletoth's reign. But he's not
going to make it easy for you, because he's built a giant Leviathan that he
controls from inside a sarcophagus in its forehead. As the level starts,
Aarbron finds a jetpack that he straps on, which is yet another nod to the
original game. In that game, there was actually an entire jetpack level between
the castle and the graveyard. In this game, you fight the final boss while
riding the jetpack instead. Cool!
BOSS: LEVIATHAN
When you are given control, you'll need to fight enemies that constantly come
at you from both sides. However with your new powers, you can take them out
with a single swipe. As you kill enemies, you'll charge your jetpack fuel. Once
it's full, you'll take to the skies for the final battle. The main thing to
keep in mind here is that you always need to be aiming at the sarcophagus on
the Leviathan's head...you're not going to do any damage by shooting it
anywhere else. You have unlimited blood here, so go nuts and keep shooting.
This battle will happen in three phases. In the first phase, the Leviathan
throws green globs at you and produces green energy rings. Both of these are
easy enough to avoid, just watch where they are and fly out of the way.
Once you've taken off the green portion of his life bar, phase two begins. This
is somewhat more tricky. His two attacks this time are summoning spirits to
attack you, and producing an energy shield. The spirits can be avoided by
hanging out on one side of the screen and quickly darting to the other as they
are flying at you. As for the energy shield, you can shoot holes in it that
you can pass through.
Once you've taken the yellow portion of his life bar, the final phase begins.
This time, he'll summon a grid at you that you'll need to carefully navigate
through to avoid damage, and the gaps between the grids get smaller and smaller
as his health depletes. The other thing he does here is produce another energy
shield, but this time you can only shoot it in the glowing orange spot, which
will make it dissipate. Once you've depleted the red portion of his life bar,
the Leviathan is finished.
However, the game's not over quite yet. You're faced with a decision to make
in the final cinematic - you can either spare Maletoth (which means you throw
him to the spirits of the lives he has taken), kill Maletoth (becoming the new
ruler of Karamoon) or become human, as Maletoth offers you the chance to do so.
Choose wisely (if you do nothing, the 'Spare Maletoth' option is selected by
default) as this will determine the ending that you see.
That's it! Congratulations on finishing the game! If you followed this guide,
this would have unlocked all of the story orbs except the very last one (as
long as you didn't use any innocent souls to resurrect yourself if you died -
if you did you'll need to redo those levels and finish them without using a
soul). To unlock that very last story orb though, you'll need to finish all of
the levels again on Beast Mode difficulty. Good luck!
>>> Teil 4
Quelle...