Update 1.33 Changelog



  • Update 1.33 ist draußen, viele kleine Probleme wurden gefixt, einige sind nervig und bei mir auch schon aufgetreten.

    • Fixed issue where player bases were given the name “Unknown Base” rather than a generated name
    • Fixed S-class ships having incorrect pricing and numbers of slots
    • Added rockets to starting ship in creative default save game
    • Added new icon for solo difficulty AI ships
    • Fixed Albumen Pearl plants using the wrong name on their interaction labels
    • Fixed the landing marker being visible in some fighter cockpits
    • Fixed texturing issue seen with some combinations of AMD GPU and drivers
    • Added and improved audio at the ending of the Atlas path
    • Added and improved audio for terrain editing
    • Improved audio for missions
    • Improvement to vehicle boost timings
    • Made marker for rare graves stay up for the same time as other object markers
    • Prevented trees in frozen biomes spawning close to or intersecting buildings
    • Fixed issue where travelling through the centre of the galaxy could sometimes take you back to the same galaxy
    • Fixed issue where mission waypoints on the galactic map would not be for your current mission
    • Improved UI error messages relating to missions on the galactic map
    • Improved ship speed output on ship HUD
    • Increased guidance for finding Convergence Cubes as part of the scientist mission
    • Prevented some tutorials (for example for life support) from being shown in your log
    • Prevented Artemis being visible in the holohub after they should have left
    • Protected against some cases where missions can send you to depot which has already been destroyed
    • Improved binocular scanning for background objects
    • Prevented binocular scanning flicking between multiple objects
    • Added ability to scan all building types and fixed their displayed names
    • Added ability to scan ships
    • Fixed text truncation on binocular HUD
    • Added the option to display temperatures in Celcius, Fahrenheit or Kelvin regardless of locale
    • Fixed display of longer planet names on the discovery page UI
    • Added ability to cancel in progress missions
    • Added faction icons on the galactic map
    • Improved ship handling when booster upgrades are installed
    • Fixed mission notifications showing an incorrect icon for Electron Vapour
    • Fixed an issue where portals you’ve returned through could not be updated to a different address
    • Improved visuals around icons for different inventories
    • Added joypad and keyboard controls for switching between inventories
    • Fixed galactic map showing joypad prompts for changing filters when playing on mouse and keyboard
    • Fixed issue where players could lose the teleport destination they needed to complete the Mind Arc mission
    • Fixed players getting stuck in an interaction with the armourer if they hadn’t yet built a terminal
    • Fix for visual artifacts from transparent objects showing through the warp effect
    • Reduced cases where terrain editing changes are lost when reloading a save
    • Reduced difficulty of the final armourer mission
    • Improved low flight mode handling
    • Fixed crash in string translation when loading certain saves
    • Added missing scan event icon to the Antimatter tutorial
    • Fixed terrain editor being built with full charge
    • Fixed occasional hang in displaying some multi-byte characters
    • Improved saving and loading of terrain edits
    • Fixed issue where upgrading from a previous save would cause player bases to be floating or underground
    • Fixed very occasional crash in rendering
    • Fixed occasional crash relating to destructible objects
    • Prevented the interaction camera occasionally triggering at inappropriate times
    • Fixed the Farmer displaying the wrong text for their final mission
    • Prevented pinned missions occasionally being deselected on warp
    • Fixed issue where players could become stuck in the final atlas station
    • Improved automatically selecting missions from NPCs in your base when they begin
    • Improved pricing of base building parts in normal mode

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